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2026-04-26 21:35:04 +08:00
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#include "electron_emoji_display.h"
#include <esp_log.h>
#include <cstring>
#include <vector>
#include "assets.h"
#include "assets/lang_config.h"
#include "display/lvgl_display/emoji_collection.h"
#include "display/lvgl_display/lvgl_image.h"
#include "display/lvgl_display/lvgl_theme.h"
#define TAG "ElectronEmojiDisplay"
ElectronEmojiDisplay::ElectronEmojiDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y,
bool swap_xy)
: SpiLcdDisplay(panel_io, panel, width, height, offset_x, offset_y, mirror_x, mirror_y, swap_xy) {
}
void ElectronEmojiDisplay::SetupUI() {
// Prevent duplicate calls - parent SetupUI() will also check, but check here for early return
if (setup_ui_called_) {
ESP_LOGW(TAG, "SetupUI() called multiple times, skipping duplicate call");
return;
}
// Call parent SetupUI() first to create all lvgl objects (including container_)
SpiLcdDisplay::SetupUI();
// Setup chat label after parent UI is initialized so that container_ is valid
SetupChatLabel();
// Set default emotion after UI is initialized
SetEmotion("staticstate");
}
void ElectronEmojiDisplay::InitializeElectronEmojis() {
ESP_LOGI(TAG, "Electron表情初始化将由Assets系统处理");
// 表情初始化已移至assets系统,通过DEFAULT_EMOJI_COLLECTION=otto-gif配置
// assets.cc会从assets分区加载GIF表情并设置到theme
// Note: Default emotion is now set in SetupUI() after LVGL objects are created
}
void ElectronEmojiDisplay::SetupChatLabel() {
// Create/recreate the chat label under the display lock
{
DisplayLockGuard lock(this);
if (chat_message_label_) {
lv_obj_del(chat_message_label_);
}
chat_message_label_ = lv_label_create(container_);
lv_label_set_text(chat_message_label_, "");
lv_obj_set_width(chat_message_label_, width_ * 0.9);
lv_label_set_long_mode(chat_message_label_, LV_LABEL_LONG_SCROLL_CIRCULAR);
lv_obj_set_style_text_align(chat_message_label_, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_set_style_text_color(chat_message_label_, lv_color_white(), 0);
}
// SetTheme acquires DisplayLockGuard internally, so call it after releasing the lock above
SetTheme(LvglThemeManager::GetInstance().GetTheme("dark"));
}
LV_FONT_DECLARE(OTTO_ICON_FONT);
void ElectronEmojiDisplay::SetStatus(const char* status) {
auto lvgl_theme = static_cast<LvglTheme*>(current_theme_);
auto text_font = lvgl_theme->text_font()->font();
DisplayLockGuard lock(this);
if (!status) {
ESP_LOGE(TAG, "SetStatus: status is nullptr");
return;
}
if (strcmp(status, Lang::Strings::LISTENING) == 0) {
lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
lv_label_set_text(status_label_, "\xEF\x84\xB0"); // U+F130 麦克风图标
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
return;
} else if (strcmp(status, Lang::Strings::SPEAKING) == 0) {
lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
lv_label_set_text(status_label_, "\xEF\x80\xA8"); // U+F028 说话图标
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
return;
} else if (strcmp(status, Lang::Strings::CONNECTING) == 0) {
lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
lv_label_set_text(status_label_, "\xEF\x83\x81"); // U+F0c1 连接图标
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
return;
} else if (strcmp(status, Lang::Strings::STANDBY) == 0) {
lv_obj_set_style_text_font(status_label_, text_font, 0);
lv_label_set_text(status_label_, "");
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
return;
}
lv_obj_set_style_text_font(status_label_, text_font, 0);
lv_label_set_text(status_label_, status);
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
}