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2026-04-26 21:35:04 +08:00
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#pragma once
#include "display.h"
#include <memory>
#include <string>
#include <esp_lcd_panel_io.h>
#include <esp_lcd_panel_ops.h>
#include "expression_emote.h"
namespace emote {
class EmoteDisplay : public Display {
public:
EmoteDisplay(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io, int width, int height);
virtual ~EmoteDisplay();
virtual void SetEmotion(const char* emotion) override;
virtual void SetStatus(const char* status) override;
virtual void SetChatMessage(const char* role, const char* content) override;
virtual void SetTheme(Theme* theme) override;
virtual void ShowNotification(const char* notification, int duration_ms = 3000) override;
virtual void UpdateStatusBar(bool update_all = false) override;
virtual void SetPowerSaveMode(bool on) override;
virtual void SetPreviewImage(const void* image);
bool StopAnimDialog();
bool InsertAnimDialog(const char* emoji_name, uint32_t duration_ms);
void RefreshAll();
// Get emote handle for internal use
emote_handle_t GetEmoteHandle() const { return emote_handle_; }
private:
virtual bool Lock(int timeout_ms = 0) override;
virtual void Unlock() override;
emote_handle_t emote_handle_ = nullptr;
};
} // namespace emote