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2026-04-26 21:35:04 +08:00
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#pragma once
#include "../lvgl_image.h"
#include "gifdec.h"
#include <lvgl.h>
#include <memory>
#include <functional>
/**
* C++ implementation of LVGL GIF widget
* Provides GIF animation functionality using gifdec library
*/
class LvglGif {
public:
explicit LvglGif(const lv_img_dsc_t* img_dsc);
virtual ~LvglGif();
// LvglImage interface implementation
virtual const lv_img_dsc_t* image_dsc() const;
/**
* Start/restart GIF animation
*/
void Start();
/**
* Pause GIF animation
*/
void Pause();
/**
* Resume GIF animation
*/
void Resume();
/**
* Stop GIF animation and rewind to first frame
*/
void Stop();
/**
* Check if GIF is currently playing
*/
bool IsPlaying() const;
/**
* Check if GIF was loaded successfully
*/
bool IsLoaded() const;
/**
* Get loop count
*/
int32_t GetLoopCount() const;
/**
* Set loop count
*/
void SetLoopCount(int32_t count);
/**
* Get loop delay in milliseconds (delay between loops)
*/
uint32_t GetLoopDelay() const;
/**
* Set loop delay in milliseconds (delay between loops)
* @param delay_ms Delay in milliseconds before starting next loop. 0 means no delay.
*/
void SetLoopDelay(uint32_t delay_ms);
/**
* Get GIF dimensions
*/
uint16_t width() const;
uint16_t height() const;
/**
* Set frame update callback
*/
void SetFrameCallback(std::function<void()> callback);
private:
// GIF decoder instance
gd_GIF* gif_;
// LVGL image descriptor
lv_img_dsc_t img_dsc_;
// Animation timer
lv_timer_t* timer_;
// Last frame update time
uint32_t last_call_;
// Animation state
bool playing_;
bool loaded_;
// Loop delay configuration
uint32_t loop_delay_ms_; // Delay between loops in milliseconds
bool loop_waiting_; // Whether we're waiting for the next loop
uint32_t loop_wait_start_; // Timestamp when loop wait started
// Frame update callback
std::function<void()> frame_callback_;
/**
* Update to next frame
*/
void NextFrame();
/**
* Cleanup resources
*/
void Cleanup();
};